Categories
Uncategorized

I Hate Data-Driven Design

I’ll just say it — I hate data-driven design.

I’ll be honest: data is everywhere today, and piles of numbers are taking over the essence of design and vision. This isn’t coming because of hate towards data or because I dont believe in listening to the users. However, even the parts of design that should be guided by taste, instinct, and vision are somehow taken over by data.

Nowadays, every design decision seems to need a justification in the form of an A/B test, a heatmap, a conversion rate chart, or some “insight” from a dashboard. It’s no longer enough for a designer to say, “This just feels right.” That’s treated like heresy in modern product teams. If the numbers don’t agree, your taste doesn’t matter.

And that’s a problem.

Many of the best designs in the world did not come from testing 40 shades of blue or measuring CTR; it came from people with a powerful and willing point of view. People who valued aesthetics and understood its real worth. People who made some courageous decisions, not because data told them, but because they believed they were creating something worth believing in.

Data-driven design kills exactly that, it trains designers to aim for whether or not this will perform, rather than if it will inspire. It encourages safe choices, not bold ones; it rewards familiarity and not originality. You usually end up at the interface that is optimised and soulless. It struggles to incorporate the necessary feedback and human elements. Every button is placed where the heatmap says it should be. Every colour is chosen because it converted 0.2% better in a test. And everything starts to look the same.

I think great designs arent just about efficiency, they are all the emotions, contexts, storytelling anf even a little bit of drama. Some random surprise elements, delight and beauty is all it take to create these moments. But whrn it needs to be justified with metrics or charts, there is no room for that . Data measures everything very crucially and theres no reward here for nuances, it flattens out everything into what gets more clicks.

What gets worse is that data-driven designs kill trust within the teams. Designers aren’t seen as creators but as UI mechanics waiting for instruction from analysts and PM’s. A vision slowly becomes something that we are told isnt scalable.

Of course, we can’t ignore data; look around everywhere, and you will only find data around you. However, what we need to stop doing is that the data is suitable for designs, but it’s not!!. Designs cannot be reduced to numbers, and sometimes the best design choices are the ones that dont win the A/B tests because it makes people feel something. Because it makes us think and has a soul.

And that should still matter. It should matter the most, as much as anything else.

Blog post which inspired me to write this post – link

Categories
Uncategorized

The Rise and Fall of Adobe Flash

I still rememebr the first time i played a Flash game on my school computer, it was so smooth, colourful and felt like magic in my computer. Adobe flash was everywhere back then, games, animations, websites and even on youtube videos. There came a point where the internet was unimaginable without Adobe Flash.

Flash actually began in the mid-90s as FutureSplash Animator, later acquired by Macromedia and renamed Flash. Adobe took over in 2005, and that’s when Flash really hit its stride. As a teenager exploring the internet, I was amazed by what it could do. You didn’t need to install heavy software, just load a webpage and boom, instant video or game.

Newgrounds and Miniclip became my daily destination websites, and I even tried out Flash for myself, animating stick figures and building simple games. It was an empowering experience; Flash gave people hope that they could do anything with the internet. It made regular people create content and share, making us feel interactive and alive.

Slowly, over time, the cracks started showing. Flash’s upgrades got more frequent and annoying. Computers started to become slow, websites were down constantly, and there was news about security concerns. Then came the game changer: Steve Jobs rejected Flash in 2010, citing its inefficiency and lack of security. Now, one of the biggest mobile companies, like Apple, rejecting Flash was a massive blow. I didn’t realise then, but it was the beginning of the end. The internet was going very high, the web was mobile, and Flash couldn’t keep up.

Slowly, developers shifted to HTML5, which did many of the same things, such as animations, videos, and interactive websites, but without plugins and problems. Everything for flash started disappearing and Adobe announced its end in 2017 and by the december 2020, it was no where in the face of the earth.

It was a heavy goodbye for me. On the one hand, the web has become faster and safer every minute, making it more accessible. On the other hand, a whole era of creativity and video games was gone.

Thankfully, projects like Ruffle are helping preserve old Flash content.

Flash may be dead, but its legacy is unforgettable to people like me who grew up with it. It was more than a plugin; it was a doorway to a more creative, expressive internet.